MatchChat - Case Study

2023

MatchChat was created as part of the

University of Washington Professional & Continuing Education

UX & Visual Interface Design Certificate Program

Project Overview

The Problem:

Society has becoming increasingly polarized. It's natural for people with similar interests and beliefs to gravitate toward one another. Unfortunately, without diverse perspectives and experiences, we can become blind to the stories and perspectives surrounding us.

The Goal:

How might we help people better understand our diverse perspectives and strengthen our desire for supportive and equitable relationships? How can we utilize technology and design thinking to address this need?

Role:

  • User Research

  • UX Design

  • UI Design


Responsibilities

  • Ideation

  • Usability interviews

  • User flows

  • Site maps

  • Paper and digital wireframes

  • Mid-fidelity prototypes

  • High-fidelity prototypes

  • UI Design

Research & Planning

Initial Steps

We were placed into groups based on our chosen problem statement. We collaborated on all aspects during the research and planning phase.

Together we conducted user interviews, created a comparative analysis, created personas and journey maps, conducted an ideation session, created concepts and tested them.

Other Group Members: Tai, Tatiana, Celine.

User Interviews

Participants were selected among friends, family, and peers. Each researcher on the team interviewed four participants.

  • 60 Minute Interview

  • Questions sought to further refine the problem statement and assist in creation of user personas

  • Interviews recorded and transcribed

  • Interview transcripts analyzed

User Personas

After much deliberation, two user personas were defined:

  • The Lurker: Interested and engaged in current events, but less likely to participate in an observable way that would create direct conflict. They have a desire to learn about others and seek out others’ perspectives, but do their own research on any topic before drawing a conclusion about how they feel. They want to feel engaged with the world and see a sense of fairness.

  • Agent of Change: Seeker of justice, knowledge, and commonality. They tend to be higher-educated and well-traveled. The Agent of Change is an active participant or a driver in “Breaking the Bias Barrier” and ultimately want to encourage safe and open discussions.

Our Opportunity:

Most people seek interactions with diverse viewpoints, but require a suitable platform to connect, engage in meaningful conversations, and build the capacity for future constructive dialogues. It's crucial to cultivate a safe environment where individuals feel included and can amplify their voices within a receptive community.

Journey Map

After creating the personas, we created a journey map.

This accomplished the following:

  • Assessed the differences in the journeys between the “Lurker” and “Agent of Change” personas

  • Analyzed their psychological experience after encountering a perspective different to their own, and the resulting actions

Competitive Analysis & Ideation Workshop

  • Each team member researched potential competitor products and shared analysis

  • During the ideation workshop, group facilitators presented the problem statement, executive summary, and assigned persona & user journey to the participant group. Competitive analysis examples were provided to participants and they were introduced to the ideation board.

  • Ideas were then clustered into main ideas or possible features, including building community, peer to peer, encouragement, etc. These main ideas were translated to values statements cards. 

Initial Design

During the design phase of this project, more independent work was introduced, but the group remained integral for testing and feedback. User flows and wireframes for our proposed design solutions were informed by the features and values uncovered during the research phase.

Storyboarding

  • As a group we created individual iterations for our proposed concept

  • “MicDrop” was my proposal. This Chrome Extension would enhance a user’s internet browser by augmenting the experience with chat overlay based on the content of their current webpage.

  • The storyboards created a clear flow for how an user might interact with this extension


Lo-Fi Wireframes

Low-fidelity wireframes were essential for the storyboarding process. Three key steps were illustrated and used in concept testing.


Concept Testing

Concept testing methodology was established as a group

Participants: 6 individuals within our greater cohort

  • What features were and were not helpful

  • Any suggested changes, additions, notes for a concept

  • If a concept was relevant in participant’s life

  • How a concept ties into the problem we are trying to solve

Following the concept test study, each participant completed a survey about the concepts to:

  • Evaluate the importance of key features

  • Rank features by preference

This is where our paths diverged for solely independent work

〰️

This is where our paths diverged for solely independent work 〰️

Results

  • Out of four concepts, we determined a combination of “OurView” and “GetTogether” would be the minimal viable product

  • MicDrop had this feedback:

    • “Likes how it opens up space to chat freely and interact but also has limitations when things get heated”

    • “In our world, it's good to have the chat and word cloud visual.”

    • “If your focus or interest is not the same, how would the extension pick up on it?”

Design Theory & Prototyping

During the applied design section of the course, we moved forward individually with our chosen concept— existing or entirely new, rooted in the findings of our testing

My new concept, “MatchChat” combined a number of user’s most desired features from among the four concepts tested.

From wireframe to early protoype


Design Elements

Initial ideation included sketching and a mood board

The mood board emphasized these elements:

  • The energetic flux of the desert landscape— at times exciting and filled with energy, serene at others— to mimic the natural flow of conversation

  • Gradient colors, especially for icon illustrations

  • Rounded buttons and high amounts of negative space for a minimalistic feel

  • These elements encapsulated the idea of a matchstick, where at any moment a simple spark can ignite passionate discourse

Style Guide

Key elements for the prototype were chosen and then saved in a “style guide” frame. The color palette, shadow styles, typeface, and buttons emphasized the brand identity, while maintaining high levels of accessibility.

Components

Components were designed and saved in a frame for the upcoming redesign of the early prototype

  • Cards

  • Buttons in different states to simulate action by the user

  • Keyboard layout

  • Dialogue

  • Navigation

  • Icons

  • Dividers

High-fidelity prototype

Final Usability Testing

During the final testing phase, classmates were asked to complete key user flows and provide feedback based on prompts.

Key feedback:

  • Some design features needed higher visibility, line stroke

  • Majority of user flows were successful, with a few kinks that needed addressing

  • Prototype could benefit from higher sophistication in the design, extended amount of frames in the flows

In Conclusion

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In Conclusion |

Conclusion

There are a myriad of things I would do differently after completing this project.

These include:

In-person user testing

Participant pool more closely aligned with the personas

Expanded prototype with comprehensive user flows

Art directed photography to supplement design

More cohesive color theory

Custom illustrations

Overall, the project would have benefitted from a longer research phase. However, I am very pleased with my first formal UX project and will continue to refine my skills.

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